﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AddTextAsset : MonoBehaviour {

    public List<TextAsset> textAssetList = new List<TextAsset>();
    void Awake()
    {
        gameObject.name = "_AddTextAsset";
    }

    void GetAssetList()
    {
        transform.parent.gameObject.SendMessage("SetTextAssetList", textAssetList);
    }
}
